Forum Vaultu šílené brahmíny
http://forum.madbrahmin.cz/

FOnline: 2238 - Changelog / Změny ve hře
http://forum.madbrahmin.cz/viewtopic.php?f=34&t=517
Stránka 2 z 3

Autor:  JaW [ čtv zář 17, 2009 6:54 pm ]
Předmět příspěvku:  Re: FOnline: 2238 - Changelog / Změny ve hře

FIXES:
- Cars no longer gives experience for repair when repair was not needed
- Fixed TC containers
- Doubled antiblock time

(SMALL) FEATURES:
- Negotiation. That's need to be just tested if it will do against pkers, or whether it become major problem/source of exploits. Basically, after someone gets attacked(and he's not in combat mode already), he/she enters 'negotiation' mode, and is invulnerable for some time (negotiation timeout - calculated basing of speech skill and charisma). After the timeout ends, opponents may finish him while he's still near. After it ends, it is blocked for one real-minute, so one can't be invulnerable infinitely. During negotiation one cannot use items/skills.

RECOMMENDATIONS:
- faction001.dat updated again. Use updater.

http://www.nma-fallout.com/forum/viewtopic.php?p=705741#705741

Autor:  JaW [ pát zář 18, 2009 11:08 am ]
Předmět příspěvku:  Re: FOnline: 2238 - Changelog / Změny ve hře

(SMALL) FEATURES:
- Map entrance timeout (15 seconds - 5 seconds or even more from itmight be eaten by loading time), that gives a chance to look around. For now it works for worldmap grids and green grids as well.

http://www.nma-fallout.com/forum/viewtopic.php?p=706157#706157

Autor:  JaW [ sob zář 19, 2009 12:01 pm ]
Předmět příspěvku:  Re: FOnline: 2238 - Changelog / Změny ve hře

FIXES:
- Reduced world-save time to help with lag
- Started assigning timeouts for repeatable errand quests (wright alco business quest for now - 1 ingame week timeout)
- Fixed hostility for encounters guards
- Dialogue fixes

http://www.nma-fallout.com/forum/viewtopic.php?p=706733#706733

Autor:  JaW [ sob zář 19, 2009 1:26 pm ]
Předmět příspěvku:  Re: FOnline: 2238 - Changelog / Změny ve hře

Disabled entering timeout for encounter maps.

http://www.nma-fallout.com/forum/viewtopic.php?p=706751#706751

Autor:  toebiash [ pát zář 25, 2009 11:23 pm ]
Předmět příspěvku:  Re: FOnline: 2238 - Changelog / Změny ve hře

A máme tu obr-monstrózní update - opět roztočte váš updater.exe na plné obrátky a aktualizujte na novější verze souborů, tedy dokud nedostanete faction002.dat! A co že je nového?

FIXES:
- Attacking player that is in 'entering' mode should no longer initiate his combat mode.
- Fixed Hub-stuck-bug (hopefully).
- Many other map fixes and changes.
- Added guards to Frisco tanker.
- Added guards to Gecko Powerplant.
- Added more entry points to Gecko.
- Modoc, Mariposa, Gecko, etc. are bigger now on the borders.

(SMALL) FEATURES:
- It is possible now to buy brahmin caravan cars (Frisco, NCR).
- Brahmin caravans run on water. You can obtain water from water pipes in various towns. Just use empty waterbags on them.
- Disassembling weapons/armors (use your science, similar to how you'd use repair. Bonuses from tools apply.).
- You can now order your slaves, mercenaries to join the town garrison in any town that your faction controls. You can also dictate which laws should be enforced in this town, these laws apply to EVERYONE, even the controlling faction, and the guards won't hesitate to attack even the master. His loyalty lies with the town after joining the guard force.

CHANGES (WIP):
- Dog mercs are a bit stronger again.
- No timeouts for mining spots
- Added 'overweight' limit for gathering resources
- Each resource object acts separately
- Experimental visibility/sneak changes:
a) field of view (press Q to check it), affected by obstacles
b) opponent's sneak skill suffers penalty:
* -90 when directly looking at opponent
* -60 when looking from frontsides
* -30 when opponent is in backside area
* no penalty for 'behind' hexes
c) penalty: 1 point per 200 gram of equipment carried

- Eyeshots are automatically demoted to headshot if target is not in direct line with attacker
- Doubled jet initial effect time.
- Empty hypodermic needles shows after stimpak usage (50% chance).

RECOMMENDATIONS:
- Use updater to get faction002.dat!

VANILLA INHERITED CHANGES:
- Stealing timeout: 30 seconds, lockpick timeout: 2 minutes
- Fixed stealing experience values and dir modifiers
- Demolition expert bonus explosives damage (it's currently not connected to the demolition expert profession though)
- Chance when walking over the mine to avoid explosion: 50% unless you've got light step perk
- Pathfinder perk worldmap speed bonus (25% per level)
- Bonus yielding items such as toolboxes/first aid kits/doctor bags have to be equipped in active slot while using appropriate skill
- Defusing active explosives with traps skill

http://www.nma-fallout.com/forum/viewto ... 751#709670

Autor:  JaW [ sob zář 26, 2009 12:54 am ]
Předmět příspěvku:  Re: FOnline: 2238 - Changelog / Změny ve hře

FIXES:
- Modoc crash bug. Use updater again to get the new files.

http://www.nma-fallout.com/forum/viewtopic.php?p=709701#709701

Autor:  Snikch [ ned zář 27, 2009 12:15 pm ]
Předmět příspěvku:  Re: FOnline: 2238 - Changelog / Změny ve hře

FIXES:
- "Refueling" brahmins with water works now.
- Leaderless factions should be able to get a new leader.
- Various small fixes.

CHANGES (WIP):
- You can now dictate laws in every controllable town.

http://www.nma-fallout.com/forum/viewtopic.php?p=710238#710238

je na čase natankovat brahminy a zabrat si nějaké město.

Autor:  Snikch [ ned zář 27, 2009 10:18 pm ]
Předmět příspěvku:  Re: FOnline: 2238 - Changelog / Změny ve hře

FIXES:
- Caravan-trees (see IMPORTANT)
- Disappearing corpses

CHANGES (WIP):
- Fov/walls affect only critters in sneak mode (it means auto sneak-success if out of fov or behind wall)
- Sneak penalty for armors: 0 for leather jackets, -25 for leather armors, -50 for metal/combat armors, no sneaking with powered armors.
- Sneak penalty for total weight decreased to 1 point per 1000 gramm
- You can now type "+requesthelp <message>", to request GM assistance. In the message you should write what issue you have, make it as informative and clear as possible, if no GM is online, you'll be informed that you need to wait. This is to reduce nedless pms/threads on the forum. If it's an urgent bug you can report it here too.
- 'Use on' mode for sledgehammer

IMPORTANT:
- Use updater to obtain new dat. Dat will be available later however.

http://www.nma-fallout.com/forum/viewto ... 238#710531

Autor:  JaW [ stř zář 30, 2009 9:11 am ]
Předmět příspěvku:  Re: FOnline: 2238 - Changelog / Změny ve hře

FIXES:
- Empty and full waterbags have correct weight now.
- Death on worldmap is no longer a trap.

(SMALL) FEATURES:
- Repeatable quest: possibility to conduct slave runs. Being a slaver, ask Metzger about "vacancy", if he likes you enough you will be offered the job. Only one possible slaverun location in the moment, more are on the way.

CHANGES (WIP):
- Wall-occlusion check now applies to all (sneaking and nonsneaking) critters - so you're always invisible when hiding behind wall. Fov applies only to sneaking critters.
- 50% sneaking bonus when near (up to 2 hexes) various scenery objects - barrels, trees (not fences and other translucent walls)
- Shortened timeout for rotgut still (30 minutes), extended regrowing timeout for trees (120 minutes, although they're in encounters so it shouldn't matter), shortened timeout for barrel (60 minutes).
- Prettyfied plants/trees gathering.

IMPORTANT:
- Use updater to obtain the new faction003.dat.


http://www.nma-fallout.com/forum/viewtopic.php?p=711278#711278

Autor:  JaW [ čtv říj 01, 2009 12:06 am ]
Předmět příspěvku:  Re: FOnline: 2238 - Changelog / Změny ve hře

The new server address is: 213.170.70.111:2238

Regretably, we had to move to a temporary server because of hosting issues. We will see for how long we stay on this server.
Data has been transfered successfully, no characters are lost and world is also preserved as it was on the other server.

http://www.nma-fallout.com/forum/viewtopic.php?t=52528

Autor:  JaW [ čtv říj 01, 2009 10:55 am ]
Předmět příspěvku:  Re: FOnline: 2238 - Changelog / Změny ve hře

Updater doesnt work now. Use this faction003.dat http://www.file-upload.net/download-1920195/faction003.dat.html. It is the latest version. There will be no new dat updates until the normal server is running again.

http://www.nma-fallout.com/forum/viewtopic.php?p=711739#711739

Autor:  toebiash [ pát říj 02, 2009 8:27 am ]
Předmět příspěvku:  Re: FOnline: 2238 - Changelog / Změny ve hře

Protože nyní updatování trochu zlobí, připravil jsem ke stažení nejnovější (doufám;) verze důležitých souborů (ke dni 1.10.2009) včetně updatera verze 1.5, což se může hodit těm, kteří nestačili do teď upgradovat ;)
Kód:
faction001.dat
faction002.dat
faction003.dat
FOnline.exe
FOnlineDx9.exe
Updater.exe


Sosni:
Kód:
http://www.multiload.cz/stahnout/59363/vsb-fonline-patch-01-10-2009-rar

Autor:  Mortimer [ pát říj 02, 2009 2:21 pm ]
Předmět příspěvku:  Re: FOnline: 2238 - Changelog / Změny ve hře

Snáď k 1. 10. nie? 1.9. sme ešte ani nemali potuchy o faction002.dat :-)

//EDIT: Uups, opraveno... To je ten "příliš pozdní sběr" z Vaultic 13 :)
Díky za upozornění!
Koczour

Autor:  Pretor [ ned říj 04, 2009 9:10 am ]
Předmět příspěvku:  Re: FOnline: 2238 - Changelog / Změny ve hře

PŮVODNÍ SERVER OPĚT FUNKČNÍ :
IP: 94.103.87.42
Port: 2238



Autor:  Pretor [ ned říj 04, 2009 8:20 pm ]
Předmět příspěvku:  Re: FOnline: 2238 - Changelog / Změny ve hře

FIXES:
- Turn-based mode in caves (if chosen)
- When you join other faction while being member of other, it should give same result as resigning first, then joining.
- Fix for slaves randomly attacking their masters in encounters.

FEATURES:
- It's now possible to fight with other players in the ring in Junktown near Skumpitt. Talk to Tyler after Skumpitt has closed and he will set you up. Betting is also possible, but currently only by duelists.

CHANGES:
- You now need at least 3 people in a group to buy a base (1 Leader + 2 Follower).


http://www.nma-fallout.com/forum/viewto ... d053882696

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