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POZOR, OBSAHUJE SPOILERYKillap's Fallout 2 Restoration Project - Version 1.2
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Information:
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The purpose of this project is to add back into Fallout 2 all the missing content (locations, NPCs, items, etc) that were pulled or left unfinished in the original game. This expansion attempts to stay true to what made Fallout great and thus the new content you find is not something I felt that would be cool to see, but rather a reality of what the original devs wanted. I admit that I had to make some judgment calls here and there, but 99% of what you will see is something originally thought up by the Fallout 2 devs. I hope you enjoy this expansion and you are able to get even more greatness out of Fallout 2. If you have questions, please e-mail me at
sniper@madd-net.net-killap
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Frequently Asked Questions:
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Q: Can I use official 1.02 patch saves or your unofficial patch saves with this mod?
A: No, sadly you cannot. Any save game made before using this mod is not compatible. All future versions of my expansion, however, are compatible with previous versions of my work unless otherwise noted.
Q: How do I know if this mod is installed correctly?
A: There is a small rock at the beginning of the game. This rock is found just outside the Temple of Trials behind Klint. Looking at the rock should display some text and give the version of the mod you are running. In addition, you should see a version number in the lower right corner of the main menu to the game.
Q: I don't like the speed I am moving on the world map. It's too fast/too slow. How can I change this?
A: Map movement speed was a troubling issue before but has now been effectively addressed. The issue before was a result of the speed of your CPU and thus the faster clock speed you have, the faster you would move across the map. This has been addressed though and the setting used in this mod should be much like the speed that was originally intended with the computer in the late 1990s. If you feel things are still too slow or too fast now, this can easily be changed. Go to your Fallout 2 directory and look for a file called ddraw.ini. Search for something called "WorldMapFPS=" If you did not alter this already, it should say "WorldMapFPS=30" Changing it to a higher value will make things go faster and changing it to a lower value will slow things down even more.
Q: I am getting way too many/too few encounters on the world map. Why is this?
A: Encounter rates, like world map travel speed, were hardware dependant and thus the faster the computer you have, the less random encounters you will experience. This has been addressed in this patch and a reasonable rate has been chosen as the default value. If you don't like the number of encounters you are experiencing, go to your Fallout 2 directory and look for a file called ddraw.ini. Search for something called "WorldMapEncounterRate=" If you did not alter this already, it should say "WorldMapEncounterRate=30" Changing it to a higher value will make you have less encounters and changing it to a lower value will make you have more encounters.
Q: I'm stuck on this one quest. Help me!
A: Morticia and others have compiled a detailed walkthrough for my work. You can access it here:
http://numerometria.com/F2RP_WT.htm=================
Acknowledgements:
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• Without the use of Per's Fallout 2 walkthrough I would not have been able to pinpoint the majority of the bugs fixed in my patch. Thanks!
• Several fixes from my patch are taken from the work done by Seraph in his patch and I am truly grateful for the work he has done. Thanks!
• I used the updated Official Mapper scripts (1.02D) by Haenlomal as the base to my patch. Much thanks for his work on this!
• This mod utilizes Timeslip's Fallout 2 engine tweaks. Without this, several bugs that exist in the game would continue to remain unfixable.
• This mod includes graphics made by Continuum. Thanks for all that you have done!
• This mod includes graphics made by Crowley. Thanks for all that you have done!
• This mod includes graphics made by the makers of Fallout: Between Good & Evil. Thanks for all that you have done!
• This mod includes graphics made by Nikki. Thanks for all that you have done!
• This mod includes graphics made by Wild_qwerty. Thanks for all that you have done!
• This mod includes graphics made by the makers of Mutants Rising. Thanks for all that you have done!
• This mod includes work done by Skynet and Corpse. Thanks for all that you have done!
• This mod includes work done by Chris Parks. Thanks for all that you have done!
• This mod includes work done by TeamX. Thanks for all that you have done!
• This mod includes work done by ART. Thanks for all that you have done!
• This mod includes work done by Govz. Thanks for all that you have done!
• This mod includes work done by Lich. Thanks for all that you have done!
• Thanks to MIB88 for input on ideas,coding,content,etc!
• This mod includes dialogue done by Bofast. Thanks for all that you have done!
• Thanks to Ivan Zaharath and others for the Polish translation!
• Thanks to HawK-EyE and others for the French translation!
• Big thanks to Josan12 and Jotisz for their work on the NPC Armor mod!
• Thanks to whoever made the sound file for the Primitive Tribe. I sadly lost the name of who created it. Big thanks though!
• Thanks to Morticia for writing and compiling an awesome walkthrough for my work!
• Thanks to tomten, Slowhand, GanymeDes, Nevill, Darek, Ochrei, Morticia, Petrell, and others for maintaining the F2RP Technical Info wiki page!
• Thanks to gracul for finding out the cause of the EPA elevator crash!
• And lastly, thanks to all the friendly people over at No Mutants Allowed with all the help they have provided. Thanks!
Here is a list of the new content found in the expansion. I consider this a spoiler, so if you like to make discoveries on your own, don't read too much of this.
New Locations:
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• EPA
• Primitive Tribe
• Abbey
• Vault Village
• Slaver's Camp
• Hubologist Stash
• Den Residential Area
• Enclave Vertibird Landing Pad
• Ranger Safe Houses
New Karma title:
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• New title given at the start of the game. Can be lost depending on the choices you make.
Unimplemented Perk:
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• Cult of Personality and Karma Beacon perks are now fully implemented.
Changes To Old Locations:
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Arroyo:
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• Stealing from the Elder's chest, Hakunin chest, or Aunt Morlis' vase will result in a karma drop.
• Ability to plant new seeds obtained from the EPA.
• Learn about the origins of the first Chosen One.
The Den:
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• New Area: Den Residential
• New Character: Petey - A druggie who lives in the alley
• New Quest: Orphanage - get the children of The Den off the streets
• New Item: Anna's diary
• Learn more about the whereabouts of Sulik's sister
• An extended gang war quest. Now involves going to the party Tyler is at.
Klamath:
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• There is now another way of killing Keeng Ra'at. Be observant of the scenery.
• Extended Cattle Rustling Quest.
• Extended dialogue for Maida Buckner - before neither she nor her mother would give you info about the town (would send you in a wild goose chase - ask Mom, ask daughter, ask mom, etc)
• Unlocked voice dialogue for Sulik regarding his sister (won't notice until Primitive Tribe area)
Redding:
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• It is now possible to cure Fannie of her jet addiction.
• It is now possible to make Fannie OD on jet.
• Support beams in the mines are now destructible.
• Killing all the miners prevents there from being a good ending for Redding.
Modoc:
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• It is now possible when falling down in the Ghost Caves or being expelled from the Modoc toilet to break a limb. (Party members are affected too)
New Reno:
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• New Character: Three Card Monte and his bodyguard
• The ability to tell jokes as a male or dance as a female at one of the casinos
• A more involved find Lloyd quest
-New Character: Nikki
• New Character: The Barking Man
-Connected to the EPA
• An extended way of getting into the Stables as a woman
-before if you went to the Stables (as a hooker) you would just be dropped off at the main gate and nothing really new happened.
• Unlocked voice dialogue for Myron regarding the location of the EPA
Sierra Army Depot:
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• Trip Wire now works as intended.
• When robots are destroyed they are replaced by new robots.
Vault City:
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• New Location: Village Outside Vault City
-New characters involved as well as several others modified to fit the quest.
• Learn some info about the Vault Experiments from Vault City's Vault.
Gecko:
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• Mess with the Enclave on the Gecko computer and feel the wrath of the verti assault encounter.
• Lenny now glows in the dark when you use a radioactive drink on him.
• Ability to become addicted to the game of Tragic.
• Lenny now carries a Zip gun when you first encounter him.
Broken Hills:
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• New Quest: Money Skimming Quest
-New characters involved as well as several others modified to fit the quest.
-Unlocked voice dialogue from Marcus
Raiders:
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• Nonviolent end to Raiders. (Shadow Who Walks)
NCR:
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• Ability to attack Ranger safe houses as a Slaver.
• Ability to attack Slaver Camp as a Ranger.
Vault 13:
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• Find out the real truth behind the Vault Experiments.
San Francisco:
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• Return the missing Shi biology corpse
• New location obtained: Hubologist stash
Navarro:
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• Ability to fly to Enclave in a vertibird.
Enclave:
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• Ability to set off the nuke found on the Presidential level.
Random Encounters:
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• Ability to get location of EPA from Random Traveler
• 5 Kaga encounters (He was the previous Chosen One and is now trying to kill you)
• Shaman and Chieftain now found in Nomad encounters.
• Ability to save Homesteaders and then receive a reward for your service.
• Homesteader encounters now contain children.
• Space shuttle special encounter now has the Phazer.
• Hubologists in random encounters are now hostile if you killed the Hubologists in San Fran.