Mirror001 píše:
Citace:
nedělám, kradou jak straky, ty svině malé zlodějské
To jsou kurvy
Hned jim zatocim krkem
Když je zabiješ, tak z tebe bude "Zabiják dětí" a to není moc dobrá vizitka. Takže udělej jednu věc, až budeš mít dynamit, nastav časovač a nech si ho ukrást
Tady je ještě pár jiných nápadů, jak se jim pomstít:
Citace:
Every time you try to steal something and fail, people turn hostile and attack, right? So how come you don't get to flip out and kill people when someone fails a steal attempt on you? Oh well... If you kill one of the kids no one will react directly except for the other orphans, but being a Childkiller is very bad. Alternatively, you could attack a kid with a Plant Spike or something and then let your party members do the actual killing, in which case you won't become a Childkiller. A more fun and expensive way is to carry only a bundle of lit Dynamite and stroll innocently past the kids, hoping they'll take it off your hands (removing your armour helps). If they have time to sell it off, however, it will explode harmlessly in the shopkeeper's offscreen inventory. Lancelot thinks flipping out in moderation is in order: "If you punch a kid and then exit combat mode, that kid won't steal any more and from now on will run away upon seeing you. So leave your party members somewhere far (because otherwise they will follow you and kill the kid) and punch every thief in town to teach them a lesson." Mason Pearce favours aimed kicks to the legs for this purpose and additionally notes: "You can kill the orphans without getting Childkiller by dropping armed explosives beside them. They enter combat mode and run for a round, but you can end combat immediately and they walk back to where they were in time for the explosion." They may go for you instead of fleeing, in which case you have to hit them once before they think better of that.